FANDOM


Please note, that this index is for site building purposes. Once all commands have their own page, they'll be indexed automatically via the DarkBASIC Professional Category. Do NOT spend time alphabetizing this list.

AEdit

ABS
ACOS
ADD LIGHT MAP LIGHT
ADD LIMB
ADD LIMB TO LIGHT MAP POOL
ADD LOD TO OBJECT
ADD MATRIX4
ADD MEMBLOCK TO OBJECT
ADD MESH TO VERTEXDATA
ADD OBJECT TO LIGHT MAP POOL
ADD STATIC OBJECTS TO LIGHT MAP POOL
ADD STATIC SCORCH
ADD TO QUEUE
ADD TO STACK
ADD VECTOR2
ADD VECTOR3
ADD VECTOR4
ALPHA AVAILABLE
ALPHABLENDING AVAILABLE
ALPHACOMPARISON AVAILABLE
AMBIENT LIGHT
ANIMATION EXIST
ANIMATION HEIGHT
ANIMATION LOOPING
ANIMATION PAUSED
ANIMATION PLAYING
ANIMATION POSITION X
ANIMATION POSITION Y
ANIMATION SPEED
ANIMATION VOLUME
ANIMATION WIDTH
ANISTROPICFILTERING AVAILABLE
ANTIALIAS AVAILABLE
APPEND OBJECT
APPEND$
APPNAME$
ARRAY COUNT
ARRAY DELETE ELEMENT
ARRAY INDEX TO BOTTOM
ARRAY INDEX TO QUEUE
ARRAY INDEX TO STACK
ARRAY INDEX TO TOP
ARRAY INDEX VALID
ARRAY INSERT AT BOTTOM
ARRAY INSERT AT ELEMENT
ARRAY INSERT AT TOP
ASC
ASIN
ATAN
ATANFULL
ATTACH OBJECT TO STATIC
AUTOCAM OFF
AUTOCAM ON
AUTOMATIC CAMERA COLLISION
AUTOMATIC OBJECT COLLISION

BEdit

BACKDROP OFF
BACKDROP ON
BCC VECTOR2
BCC VECTOR3
BCC VECTOR4
BIN$
BITMAP DEPTH
BITMAP EXIST
BITMAP FLIPPED
BITMAP HEIGHT
BITMAP MIRRORED
BITMAP WIDTH
BLITSYSTOLOCAL AVAILABLE
BLUR BITMAP
BOX
BREAK
BSP COLLISION HIT
BSP COLLISION X
BSP COLLISION Y
BSP COLLISION Z
BUILD FOV LHMATRIX4
BUILD FOV RHMATRIX4
BUILD LOOKAT LHMATRIX4
BUILD LOOKAT RHMATRIX4
BUILD ORTHO LHMATRIX4
BUILD ORTHO RHMATRIX4
BUILD PERSPECTIVE LHMATRIX4
BUILD PERSPECTIVE RHMATRIX4
BUILD REFLECTION MATRIX4
BUILD ROTATION AXIS MATRIX4
BUILD STATIC PORTALS

CEdit

CEIL
CLS
COS
CASE DEFAULT
CASE
CL$
CURVEVALUE
CURVEANGLE
COPY MEMORY
CHECK DISPLAY MODE
CURRENT GRAPHICS CARD$
CHR$
CENTER TEXT
COMPARE CASE$
CLOSE IMAGEBLOCK
CIRCLE
CREATE ANIMATED SPRITE
CLONE SPRITE
CLEAR ENTRY BUFFER
CONTROLKEY
CONTROL DEVICE NAME$
CONTROL DEVICE X
CONTROL DEVICE Y
CONTROL DEVICE Z
CHANGE MOUSE
CHECKLIST QUANTITY
CHECKLIST VALUE A
CHECKLIST VALUE B
CHECKLIST VALUE C
CHECKLIST VALUE D
CHECKLIST STRING$
CALL DLL
CALL DLL X
CHECKLIST FVALUE A
CHECKLIST FVALUE B
CHECKLIST FVALUE C
CHECKLIST FVALUE D
CLOSE FILE
COPY FILE
CD
CAN MAKE FILE
CHANGE MESH FROM MEMBLOCK
COPY MEMBLOCK
CREATE BITMAP
COPY BITMAP
CURRENT BITMAP
CREATE NET GAME
CREATE NET PLAYER
CLEAR CAMERA VIEW
CAMERA POSITION X
CAMERA POSITION Y
CAMERA POSITION Z
CAMERA ANGLE X
CAMERA ANGLE Y
CAMERA ANGLE Z
COLOR BACKDROP
CONTROL CAMERA USING ARROWKEYS
CAMERA EXIST
COLOR LIGHT
COLOR AMBIENT LIGHT
CHANGE MESH
CALCULATE OBJECT BOUNDS
COLOR OBJECT
COLOR LIMB
CHECK LIMB LINK
CLONE OBJECT
CREATE VERTEX SHADER FROM FILE
CALIBRATEGAMMA AVAILABLE
CLIPANDSCALEPOINTS AVAILABLE
CLIPTLVERTS AVAILABLE
COLORPERSPECTIVE AVAILABLE
COLORWRITEENABLE AVAILABLE
CUBEMAP AVAILABLE
CULLCCW AVAILABLE
CULLCW AVAILABLE
CREATE PIXEL SHADER FROM FILE
CONVERT OBJECT FVF
CALCULATE AUTOMATIC COLLISION
CONVERT MESH TO VERTEXDATA
CATMULLROM VECTOR2
CATMULLROM VECTOR3
CATMULLROM VECTOR4
COPY MATRIX4
COPY VECTOR2
COPY VECTOR3
COPY VECTOR4
CROSS PRODUCT VECTOR3
CCW VECTOR2
COLOR PARTICLES
CLONE SOUND
CREATE LIGHT MAPS

DEdit

DATA
DEC
DEFAULT NET GAME
DELETE ANIMATION
DELETE BITMAP
DELETE BSP
DELETE CAMERA
DELETE DIRECTORY
DELETE DLL
DELETE EFFECT
DELETE FILE
DELETE ICON
DELETE IMAGE
DELETE LIGHT
DELETE LIGHT MAP LIGHTS
DELETE MATRIX
DELETE MATRIX4
DELETE MEMBLOCK
DELETE MEMBLOCK FROM OBJECT
DELETE MEMORY
DELETE MESH
DELETE MESH FROM VERTEXDATA
DELETE MUSIC
DELETE OBJECT
DELETE OBJECT COLLISION BOX
DELETE OBJECTS
DELETE PARTICLES
DELETE PIXEL SHADER
DELETE SOUND
DELETE SPRITE
DELETE STATIC OBJECT
DELETE STATIC OBJECTS
DELETE TERRAIN
DELETE VECTOR2
DELETE VECTOR3
DELETE VECTOR4
DELETE VERTEX SHADER
DESKTOP HEIGHT
DESKTOP WIDTH
DETACH OBJECT FROM STATIC
DIM
DIR
DISABLE ESCAPEKEY
DISABLE OBJECT ZBIAS
DISABLE OBJECT ZDEPTH
DISABLE OBJECT ZREAD
DISABLE OBJECT ZWRITE

DISABLE SYSTEMKEYS
DISABLE TNL
DITHER AVAILABLE
DIVIDE MATRIX4
DIVIDE VECTOR2
DIVIDE VECTOR3
DIVIDE VECTOR4
DLL CALL EXIST
DLL EXIST
DO
DOT
DOT PRODUCT VECTOR2
DOT PRODUCT VECTOR3
DOWNKEY
DRAW SPRITES FIRST
DRAW SPRITES LAST
DRAW TO BACK
DRAW TO CAMERA
DRAW TO FRONT
DRAW TO SCREEN
DRIVELIST

EEdit

EFFECT EXIST
ELLIPSE
ELSE
EMPTY ARRAY
EMPTY CHECKLIST
EMULATION MODE
ENABLE ESCAPEKEY
ENABLE OBJECT ZBIAS
ENABLE OBJECT ZDEPTH
ENABLE OBJECT ZREAD
ENABLE OBJECT ZWRITE
ENABLE SYSTEMKEYS
ENABLE TNL
END
ENDCASE
ENDFUNCTION
ENDIF
ENDSELECT
ENDTYPE
ENDWHILE
ENTRY$
ESCAPEKEY
EXCLUDE FROM IMAGEBLOCK
EXCLUDE LIMB OFF
EXCLUDE LIMB ON
EXCLUDE OBJECT OFF
EXCLUDE OBJECT ON
EXECUTABLE RUNNING
EXECUTE EXECUTABLE
EXECUTE FILE
EXIT
EXIT PROMPT
EXITFUNCTION
EXP

FEdit

FLOOR
FOR
FUNCTION
FASTSYNC
FILL MEMORY
FREE STRING
FIND FIRST CHAR$
FIND LAST CHAR$
FIND SUB STRING$
FIRST TOKEN$
FLIP SPRITE
FORCE UP
FORCE DOWN
FORCE LEFT
FORCE RIGHT
FORCE ANGLE
FORCE NO EFFECT
FORCE WATER EFFECT
FORCE SHOOT
FORCE CHAINSAW
FORCE IMPACT
FORCE AUTO CENTER ON
FORCE AUTO CENTER OFF
FILE END
FILE EXIST
FILE OPEN
FILE SIZE
FIND FIRST
FIND NEXT
FTP CONNECT
FTP DELETE FILE
FTP DISCONNECT
FTP FIND FIRST
FTP FIND NEXT
FTP GET FILE
FTP PROCEED
FTP PUT FILE
FTP SET DIR
FTP TERMINATE
FADE BITMAP
FLIP BITMAP
FREE NET GAME
FREE NET PLAYER
FOG ON
FOG OFF
FOG COLOR
FOG DISTANCE
FILL MATRIX
FADE OBJECT
FIX OBJECT PIVOT
FILTERING AVAILABLE
FOG AVAILABLE
FLUSH VIDEO MEMORY
FOGRANGE AVAILABLE
FOGTABLE AVAILABLE
FOGVERTEX AVAILABLE
FULLSCREENGAMMA AVAILABLE
FREE STRING$
FLUSH LIGHT MAPS

GEdit

GET DX VERSION$
GOSUB
GOTO
GET DATE$
GET TIME$
GET BACKBUFFER PTR
GET BACKBUFFER WIDTH
GET BACKBUFFER HEIGHT
GET BACKBUFFER DEPTH
GET BACKBUFFER PITCH
GET IMAGE
GET PIXELS POINTER
GET PIXELS PITCH
GET CLIPBOARD$
GET REGISTRY
GET REGISTRY$
GET KEY STATE
GET DIR$
GET FILE DATE$
GET FILE NAME$
GET FILE TYPE
GET FILE CREATION$
GET FTP DIR$
GET FTP ERROR$
GET FTP FAILURE
GET FTP FILE NAME$
GET FTP FILE SIZE
GET FTP FILE TYPE
GET FTP PROGRESS
GET FTP STATUS
GET MEMBLOCK PTR
GET MEMBLOCK SIZE
GET NET MESSAGE
GHOST MATRIX ON
GHOST MATRIX OFF
GET GROUND HEIGHT
GET MATRIX HEIGHT
GET OBJECT COLLISION X
GET OBJECT COLLISION Y
GET OBJECT COLLISION Z
GHOST OBJECT OFF
GHOST OBJECT ON
GLUE OBJECT TO LIMB
GET DEVICE TYPE
GET MAXIMUM LIGHTS
GET MAXIMUM PIXEL SHADER VALUE
GET MAXIMUM TEXTURE HEIGHT
GET MAXIMUM TEXTURE WIDTH
GET MAXIMUM VERTEX SHADER CONSTANTS
GET MAXIMUM VOLUME EXTENT
GET MAXIMUM PIXEL SHADER VERSION
GET MAXIMUM VERTEX SHADER VERSION
GET VERTEXDATA VERTEX COUNT
GET VERTEXDATA INDEX COUNT
GET VERTEXDATA POSITION X
GET VERTEXDATA POSITION Y
GET VERTEXDATA POSITION Z
GET VERTEXDATA NORMALS X
GET VERTEXDATA NORMALS Y
GET VERTEXDATA NORMALS Z
GET VERTEXDATA U
GET VERTEXDATA V
GET VERTEXDATA DIFFUSE
GET PICK VECTOR X
GET PICK VECTOR Y
GET PICK VECTOR Z
GET PICK DISTANCE
GET INDEXDATA
GET TERRAIN HEIGHT
GET TOTAL TERRAIN HEIGHT
GET MATRIX4 ELEMENT
GHOST PARTICLES ON
GHOST PARTICLES OFF
GET NUMBER OF CD TRACKS
GET STATIC COLLISION HIT
GET STATIC COLLISION X
GET STATIC COLLISION Y
GET STATIC COLLISION Z
GET STATIC COLLISION COUNT
GET STATIC COLLISION VALUE
GET STATIC COLLISION FLOOR
GET TYPE PATTERN$
GET ARRAY TYPE
GET MEMBLOCK FROM OBJECT
GET VERTEXDATA PTR

HEdit

HCOS
HSIN
HTAN
HIDE WINDOW
HEX$
HIDE SPRITE
HIDE ALL SPRITES
HIDE MOUSE
HTTP CONNECT
HTTP DISCONNECT
HTTP REQUEST DATA
HIDE LIGHT
HIDE OBJECT
HIDE LIMB
HIDE OBJECT BOUNDS
HERMITE VECTOR2
HERMITE VECTOR3
HERMITE VECTOR4
HIDE PARTICLES

IEdit

INPUT
INKEY$
IF
INT
INC
IMAGE EXIST
IMAGE WIDTH
IMAGE HEIGHT
IMAGE FILE EXIST
INK
INTERSECT OBJECT
INSTANCE OBJECT
INVERSE MATRIX4
IS EQUAL MATRIX4
IS EQUAL VECTOR2
IS EQUAL VECTOR3
IS EQUAL VECTOR4
IS IDENTITY MATRIX4

JEdit

JOYSTICK UP
JOYSTICK DOWN
JOYSTICK LEFT
JOYSTICK RIGHT
JOYSTICK X
JOYSTICK Y
JOYSTICK Z
JOYSTICK FIRE A
JOYSTICK FIRE B
JOYSTICK FIRE C
JOYSTICK FIRE D
JOYSTICK FIRE X
JOYSTICK SLIDER A
JOYSTICK SLIDER B
JOYSTICK SLIDER C
JOYSTICK SLIDER D
JOYSTICK TWIST X
JOYSTICK TWIST Y
JOYSTICK TWIST Z
JOYSTICK HAT ANGLE
JOIN NET GAME

KEdit

KEYSTATE

LEdit

LOOP
LOAD ARRAY
LOCK BACKBUFFER
LEFT$
LEN
LOWER$
LOAD IMAGE
LOAD ICON
LINE
LOCK PIXELS
LEFTKEY
LOAD DLL
LOAD ANIMATION
LOOP ANIMATION
LOAD DVD ANIMATION
LOAD BITMAP
LIGHT DIRECTION X
LIGHT DIRECTION Y
LIGHT DIRECTION Z
LIGHT POSITION X
LIGHT POSITION Y
LIGHT POSITION Z
LIGHT EXIST
LIGHT RANGE
LIGHT TYPE
LIGHT VISIBLE
LOAD OBJECT
LOOP OBJECT
LOAD EFFECT
LIMB ANGLE X
LIMB ANGLE Y
LIMB ANGLE Z
LIMB EXIST
LIMB NAME$
LIMB OFFSET X
LIMB OFFSET Y
LIMB OFFSET Z
LIMB SCALE X
LIMB SCALE Y
LIMB SCALE Z
LIMB TEXTURE NAME
LIMB TEXTURE
LIMB VISIBLE
LIMB DIRECTION X
LIMB DIRECTION Y
LIMB DIRECTION Z
LIMB POSITION X
LIMB POSITION Y
LIMB POSITION Z
LINK LIMB
LOAD MESH
LOCK OBJECT OFF
LOCK OBJECT ON
LOCK VERTEXDATA FOR LIMB
LOCK VERTEXDATA FOR MESH
LIMB COLLISION
LIMB HIT
LOAD BSP
LENGTH VECTOR2
LENGTH VECTOR3
LENGTH VECTOR4
LINEAR INTERPOLATE VECTOR2
LINEAR INTERPOLATE VECTOR3
LINEAR INTERPOLATE VECTOR4
LOAD MUSIC
LOOP MUSIC
LOAD CDMUSIC
LOAD 3DSOUND
LOAD SOUND
LOOP SOUND
LISTENER ANGLE X
LISTENER ANGLE Y
LISTENER ANGLE Z
LISTENER POSITION X
LISTENER POSITION Y
LISTENER POSITION Z
LOAD STATIC OBJECTS

MEdit

MAKE MEMORY
MAXIMIZE WINDOW
MINIMIZE WINDOW
MID$
MIRROR SPRITE
MOVE SPRITE
MOUSECLICK
MOUSEMOVEX
MOUSEMOVEY
MOUSEMOVEZ
MOUSEX
MOUSEY
MOUSEZ
MAKE DIRECTORY
MAKE FILE
MAKE MEMBLOCK FROM FILE
MOVE FILE
MAKE FILE FROM MEMBLOCK
MYDOCDIR$
MAKE BITMAP FROM MEMBLOCK
MAKE IMAGE FROM MEMBLOCK
MAKE MEMBLOCK FROM BITMAP
MAKE MEMBLOCK FROM IMAGE
MAKE MEMBLOCK FROM MESH
MAKE MEMBLOCK FROM SOUND
MAKE MESH FROM MEMBLOCK
MAKE SOUND FROM MEMBLOCK
MAKE MEMBLOCK
MEMBLOCK EXIST
MEMBLOCK BYTE
MEMBLOCK DWORD
MEMBLOCK FLOAT
MEMBLOCK WORD
MAKE MEMBLOCK FROM ARRAY
MAKE ARRAY FROM MEMBLOCK
MIRROR BITMAP
MOVE CAMERA
MAKE CAMERA
MAKE LIGHT
MAKE MATRIX
MATRIX EXIST
MATRIX POSITION X
MATRIX POSITION Y
MATRIX POSITION Z
MATRIX TILE COUNT
MATRIX TILES EXIST
MATRIX WIREFRAME STATE
MESH EXIST
MAKE OBJECT BOX
MAKE OBJECT COLLISION BOX
MAKE OBJECT CONE
MAKE OBJECT CUBE
MAKE OBJECT CYLINDER
MAKE MESH FROM OBJECT
MAKE OBJECT FROM LIMB
MAKE OBJECT PLAIN
MAKE OBJECT SPHERE
MAKE OBJECT TRIANGLE
MOVE OBJECT
MAKE OBJECT
MOVE OBJECT DOWN
MOVE OBJECT LEFT
MOVE OBJECT RIGHT
MOVE OBJECT UP
MIPCUBEMAP AVAILABLE
MIPMAP AVAILABLE
MIPMAPLODBIAS AVAILABLE
MIPMAPVOLUME AVAILABLE
MAKE EMITTER
MAKE TERRAIN
MAKE MATRIX4
MAKE VECTOR2
MAKE VECTOR3
MAKE VECTOR4
MAXIMIZE VECTOR2
MAXIMIZE VECTOR3
MAXIMIZE VECTOR4
MINIMIZE VECTOR2
MINIMIZE VECTOR3
MINIMIZE VECTOR4
MULTIPLY MATRIX4
MULTIPLY VECTOR2
MULTIPLY VECTOR3
MULTIPLY VECTOR4
MAKE SNOW PARTICLES
MAKE PARTICLES
MAKE FIRE PARTICLES
MUSIC EXIST
MUSIC LOOPING
MUSIC PAUSED
MUSIC PLAYING
MUSIC SPEED
MUSIC VOLUME
MAKE STATIC OBJECT
MAKE STATIC LIMB
MAKE STATIC COLLISION BOX

NEdit

NEXT
NEWXVALUE
NEWYVALUE
NEWZVALUE
NEXT ARRAY INDEX
NEXT TOKEN$
NET MESSAGE INTEGER
NET MESSAGE FLOAT
NET MESSAGE STRING$
NET MESSAGE IMAGE
NET MESSAGE MESH
NET MESSAGE SOUND
NET MESSAGE MEMBLOCK
NET MESSAGE BITMAP
NET GAME EXISTS
NET GAME NOW HOSTING
NET GAME LOST
NET MESSAGE EXISTS
NET MESSAGE PLAYER FROM
NET MESSAGE PLAYER TO
NET MESSAGE TYPE
NET PLAYER DESTROYED
NET PLAYER CREATED
NET BUFFER SIZE
NONPOWTEXTURES AVAILABLE
NONLOCALVIDEOMEMORY AVAILABLE
NORMALIZE VECTOR2
NORMALIZE VECTOR3
NORMALIZE VECTOR4

OEdit

OPEN IMAGEBLOCK
OFFSET SPRITE
OPEN TO READ
OPEN TO WRITE
OBJECT COLLISION
OBJECT EXIST
OBJECT FRAME
OBJECT HIT
OBJECT IN SCREEN
OBJECT INTERPOLATION
OBJECT LOOPING
OBJECT PLAYING
OBJECT SCREEN X
OBJECT SCREEN Y
OBJECT SIZE
OBJECT SPEED
OBJECT VISIBLE
OBJECT POSITION X
OBJECT POSITION Y
OBJECT POSITION Z
OBJECT SIZE X
OBJECT SIZE Y
OBJECT SIZE Z
OBJECT ANGLE X
OBJECT ANGLE Y
OBJECT ANGLE Z
OFFSET LIMB
OBJECT COLLISION RADIUS
OBJECT COLLISION CENTER X
OBJECT COLLISION CENTER Y
OBJECT COLLISION CENTER Z
ONLYSQUARETEXTURES AVAILABLE
OBJECT BLOCKING

PEdit

PRINT
PRINTC
PREVIOUS ARRAY INDEX
PERFTIMER
PERFORM CHECKLIST FOR DISPLAY MODES
PERFORM CHECKLIST FOR GRAPHICS CARDS
PERFORM CHECKLIST FOR FONTS
PASTE IMAGE
PERFORM CHECKLIST FOR IMAGEBLOCK FILES
POINT
PASTE SPRITE
PLAY SPRITE
POSITION MOUSE
PERFORM CHECKLIST FOR CONTROL DEVICES
PERFORM CHECKLIST FOR DRIVES
PERFORM CHECKLIST FOR FILES
PATH EXIST
PLAY ANIMATION
PAUSE ANIMATION
PLACE ANIMATION
PLAY ANIMATION TO IMAGE
PERFORM CHECKLIST FOR NET CONNECTIONS
PERFORM CHECKLIST FOR NET SESSIONS
PERFORM CHECKLIST FOR NET PLAYERS
PITCH CAMERA UP
PITCH CAMERA DOWN
POINT CAMERA
POSITION CAMERA
POINT LIGHT
POSITION LIGHT
POSITION MATRIX
PREPARE MATRIX TEXTURE
PERFORM CHECKLIST FOR ONSCREEN OBJECTS
PERFORM CHECKLIST FOR OBJECT LIMBS
PITCH OBJECT DOWN
PITCH OBJECT UP
PLAY OBJECT
POINT OBJECT
POSITION OBJECT
PERSPECTIVETEXTURES AVAILABLE
PROJECTEDTEXTURES AVAILABLE
PIXEL SHADER EXIST
PERFORM CHECKLIST FOR EFFECT VALUES
PERFORM CHECKLIST FOR EFFECT ERRORS
PICK OBJECT
PICK SCREEN
PROCESS BSP COLLISION
POSITION TERRAIN
PROJECTION MATRIX4
PROJECT VECTOR3
PARTICLES EXIST
PARTICLES POSITION X
PARTICLES POSITION Y
PARTICLES POSITION Z
POSITION PARTICLES
POSITION PARTICLE EMISSIONS
PAUSE MUSIC
PLAY MUSIC
PAUSE SOUND
PLAY SOUND
POSITION SOUND
POSITION LISTENER
PERFORM CSG UNION
PERFORM CSG DIFFERENCE
PERFORM CSG INTERSECTION
PERFORM CSG CLIP
PERFORM CSG UNION ON VERTEXDATA
PERFORM CSG DIFFERENCE ON VERTEXDATA
PERFORM CSG INTERSECTION ON VERTEXDATA

QEdit

REdit

RND
REM
REMEND
REMSTART
REPEAT
RESTORE
RETURN
READ
RANDOMIZE
REMOVE FROM QUEUE
REMOVE FROM STACK
RESTORE WINDOW
RIGHT$
REVERSE$
ROTATE IMAGE
RGB
RGBR
RGBG
RGBB
ROTATE SPRITE
RIGHTKEY
RETURNKEY
READ BYTE
READ FILE
READ DIRBLOCK
READ FILEBLOCK
READ FLOAT
READ LONG
READ MEMBLOCK
READ STRING
READ WORD
RENAME FILE
READ BYTE FROM FILE
READ FILEMAP VALUE
READ FILEMAP STRING
RESUME ANIMATION
ROLL CAMERA LEFT
ROLL CAMERA RIGHT
ROTATE CAMERA
ROTATE LIGHT
RANDOMIZE MATRIX
ROTATE OBJECT
ROLL OBJECT LEFT
ROLL OBJECT RIGHT
ROTATE LIMB
RENDERAFTERFLIP AVAILABLE
RENDERWINDOWED AVAILABLE
REMOVE LIMB
ROTATE X MATRIX4
ROTATE Y MATRIX4
ROTATE YPR MATRIX4
ROTATE Z MATRIX4
ROTATE PARTICLES
RESUME MUSIC
RECORD SOUND
RESUME SOUND
ROTATE LISTENER
REDUCE MESH

SEdit

SET CURSOR
SYNC SLEEP
SYNC ON
SYNC OFF
SYNC
SYNC RATE
SYNC MASK
SELECT
STEP
SIN
SQRT
SLEEP
SUSPEND FOR KEY
SUSPEND FOR MOUSE
SAVE ARRAY
SCREEN FPS
SCREEN DEPTH
SCREEN HEIGHT
SCREEN INVALID
SCREEN TYPE
SCREEN WIDTH
SET DISPLAY MODE
SET GAMMA
SET GRAPHICS CARD
SHOW WINDOW
SET WINDOW LAYOUT
SET WINDOW ON
SET WINDOW OFF
SET WINDOW SIZE
SET WINDOW POSITION
SET WINDOW TITLE
STR$
SET TEXT OPAQUE
SET TEXT TRANSPARENT
SET TEXT FONT
SET TEXT SIZE
SET TEXT TO NORMAL
SET TEXT TO ITALIC
SET TEXT TO BOLD
SET TEXT TO BOLDITALIC
SPACE$
SAVE IMAGE
SET IMAGE COLORKEY
SAVE ICON FROM IMAGE
SPRITE
SET SPRITE
SIZE SPRITE
SCALE SPRITE
STRETCH SPRITE
SHOW SPRITE
SHOW ALL SPRITES
SPRITE EXIST
SPRITE X
SPRITE Y
SPRITE OFFSET X
SPRITE OFFSET Y
SPRITE WIDTH
SPRITE HEIGHT
SPRITE IMAGE
SPRITE SCALE X
SPRITE SCALE Y
SPRITE MIRRORED
SPRITE FLIPPED
SPRITE HIT
SPRITE COLLISION
SET SPRITE ALPHA
SET SPRITE DIFFUSE

SET SPRITE TEXTURE COORD
SET SPRITE FRAME
SET SPRITE IMAGE
SPRITE ANGLE
SPRITE ALPHA
SPRITE RED
SPRITE GREEN
SPRITE BLUE
SPRITE FRAME
SET SPRITE PRIORITY
SPRITE VISIBLE
SET SPRITE RESIZE
SPRITE PRIORITY
SCANCODE
SHOW MOUSE
SHIFTKEY
SPACEKEY
SET CONTROL DEVICE
SYSTEM TMEM AVAILABLE
SYSTEM DMEM AVAILABLE
SYSTEM SMEM AVAILABLE
SET DIR
SKIP BYTES
STOP EXECUTABLE
STOP ANIMATION
SET ANIMATION VOLUME
SET ANIMATION SPEED
SET DVD CHAPTER
SAVE BITMAP
SET CURRENT BITMAP
SET BITMAP FORMAT
SET NET CONNECTION
SEND NET MESSAGE INTEGER
SEND NET MESSAGE FLOAT
SEND NET MESSAGE STRING
SEND NET MESSAGE MEMBLOCK
SEND NET MESSAGE IMAGE
SEND NET MESSAGE BITMAP
SEND NET MESSAGE SOUND
SEND NET MESSAGE MESH
SET CAMERA FOV
SET CAMERA RANGE
SET CAMERA VIEW
SET CAMERA ROTATION XYZ
SET CAMERA ROTATION ZYX
SET CAMERA TO FOLLOW
SET CAMERA TO OBJECT ORIENTATION
SCROLL BACKDROP
SET CURRENT CAMERA
SET CAMERA TO IMAGE
SET VECTOR3 TO CAMERA POSITION
SET VECTOR3 TO CAMERA ROTATION
SET CAMERA ASPECT
SET CAMERA CLIP
SET CAMERAS TO STEREOSCOPIC
SHOW LIGHT
SET DIRECTIONAL LIGHT
SET LIGHT RANGE
SET LIGHT TO OBJECT ORIENTATION
SET LIGHT TO OBJECT POSITION
SET POINT LIGHT
SET SPOT LIGHT
SET AMBIENT LIGHT
SET NORMALIZATION OFF
SET NORMALIZATION ON
SET VECTOR3 TO LIGHT POSITION
SET VECTOR3 TO LIGHT ROTATION
SET MATRIX WIREFRAME ON
SET MATRIX HEIGHT
SET MATRIX NORMAL
SET MATRIX TEXTURE
SET MATRIX TILE
SET MATRIX WIREFRAME OFF
SET MATRIX
SHIFT MATRIX DOWN
SHIFT MATRIX LEFT
SHIFT MATRIX RIGHT
SHIFT MATRIX UP
SET VECTOR3 TO MATRIX POSITION
SET MATRIX TRIM
SET MATRIX PRIORITY
SET OBJECT MASK
SET OBJECT TO OBJECT ORIENTATION
STATIC LINE OF SIGHT X
STATIC LINE OF SIGHT Y
STATIC LINE OF SIGHT Z
SAVE OBJECT ANIMATION
SET LIGHT MAPPING ON
SCALE OBJECT
SCALE LIMB
SCALE LIMB TEXTURE
SCALE OBJECT TEXTURE
SCROLL LIMB TEXTURE
SCROLL OBJECT TEXTURE
SET OBJECT
SET OBJECT COLLISION OFF
SET OBJECT COLLISION ON
SET OBJECT COLLISION TO BOXES
SET OBJECT COLLISION TO POLYGONS
SET OBJECT COLLISION TO SPHERES
SET OBJECT FRAME
SET GLOBAL COLLISION OFF
SET GLOBAL COLLISION ON
SET OBJECT INTERPOLATION
SET OBJECT KEYFRAME
SET MIPMAP MODE
SET OBJECT ROTATION XYZ
SET OBJECT ROTATION ZYX
SET OBJECT SPEED
SET OBJECT TEXTURE
SET OBJECT TO CAMERA ORIENTATION
SHOW OBJECT
SHOW LIMB
STOP OBJECT
SET BUMP MAPPING ON
SET CARTOON SHADING ON
SET SPHERE MAPPING ON
STATISTIC
SET OBJECT AMBIENT
SET OBJECT CULL
SET DETAIL MAPPING ON
SET OBJECT FILTER
SET OBJECT FOG
SET OBJECT LIGHT
SET OBJECT RADIUS
SET OBJECT TRANSPARENCY
SET VERTEX SHADER MATRIX
SET VERTEX SHADER OFF
SET VERTEX SHADER ON
SET VERTEX SHADER STREAM
SET VERTEX SHADER STREAMCOUNT
SET VERTEX SHADER VECTOR
SET OBJECT WIREFRAME
SEPERATETEXTUREMEMORIES AVAILABLE
SET CUBE MAPPING ON
SET BLEND MAPPING ON
SAVE MESH
SET RAINBOW SHADING ON
SET SHADOW SHADING ON
SET REFLECTION SHADING ON
SET PIXEL SHADER ON
SET PIXEL SHADER OFF
SET PIXEL SHADER TEXTURE
SET TEXTURE MD3
SAVE OBJECT
SHOW OBJECT BOUNDS
SET OBJECT SMOOTHING
SET LIMB SMOOTHING
SET VERTEXDATA UV
SET VERTEXDATA NORMALS
SET VERTEXDATA POSITION
SET VERTEXDATA DIFFUSE
SET ALPHA MAPPING ON
SET EFFECT ON
SET OBJECT EFFECT
SET LIMB EFFECT
SET EFFECT CONSTANT FLOAT
SET OBJECT DIFFUSE
SET OBJECT AMBIENCE
SET OBJECT SPECULAR
SET OBJECT EMISSIVE
SET OBJECT SPECULAR POWER
SET EFFECT TRANSPOSE
SET EFFECT CONSTANT BOOLEAN
SET EFFECT CONSTANT INTEGER
SET EFFECT CONSTANT VECTOR
SET EFFECT CONSTANT MATRIX
SET SHADING OFF
SET EFFECT TECHNIQUE
SET OBJECT NORMALS
SET LIMB NORMALS
SET OBJECT FOV
SET SHADOW SHADING OFF
SET INDEXDATA
SET GLOBAL OBJECT CREATION
SET BSP CAMERA COLLISION
SET BSP OBJECT COLLISION
SET BSP CAMERA
SET BSP COLLISION OFF
SET BSP COLLISION THRESHHOLD
SET BSP CAMERA COLLISION RADIUS
SET BSP MULTITEXTURING ON
SET BSP MULTITEXTURING OFF
SET BSP OBJECT COLLISION RADIUS
SET BSP COLLISION HEIGHT ADJUSTMENT
SQUARED LENGTH VECTOR2
SQUARED LENGTH VECTOR3
SQUARED LENGTH VECTOR4
SCALE MATRIX4
SCALE VECTOR2
SCALE VECTOR3
SCALE VECTOR4
SET IDENTITY MATRIX4
SET VECTOR2
SET VECTOR3
SET VECTOR4
SUBTRACT MATRIX4
SUBTRACT VECTOR2
SUBTRACT VECTOR3
SUBTRACT VECTOR4
SET PARTICLE EMISSIONS
SET PARTICLE SPEED
SET PARTICLE VELOCITY
SHOW PARTICLES
SET PARTICLE GRAVITY
SET PARTICLE CHAOS
SET PARTICLE LIFE
SET PARTICLE FLOOR
SET VECTOR3 TO PARTICLES POSITION
SET VECTOR3 TO PARTICLES ROTATION
SET MUSIC VOLUME
STOP MUSIC
SET MUSIC SPEED
SAVE SOUND
SET SOUND PAN
SET SOUND SPEED
SET SOUND VOLUME
STOP RECORDING SOUND
STOP SOUND
SOUND EXIST
SOUND LOOPING
SOUND PAN
SOUND PAUSED
SOUND PLAYING
SOUND POSITION X
SOUND POSITION Y
SOUND POSITION Z
SOUND SPEED
SOUND TYPE
SOUND VOLUME
SCALE LISTENER
SET EAX
SET STATIC UNIVERSE
SET STATIC PORTALS ON
SET STATIC PORTALS OFF
SET STATIC OBJECTS WIREFRAME ON
SET STATIC OBJECTS WIREFRAME OFF
STATIC LINE OF SIGHT
STATIC RAYCAST
STATIC VOLUME
SET STATIC SCORCH
SET SHADOW LIGHT
SET GLOBAL SHADOWS OFF
SET GLOBAL SHADOWS ON
SET GLOBAL SHADOW SHADES
SET GLOBAL SHADOW COLOR
SET SHADOW POSITION
SAVE STATIC OBJECTS
SET SCREEN EFFECT
SET CONTROL DEVICE INDEX

TEdit

TAN
TERRAIN EXIST
TERRAIN POSITION X
TERRAIN POSITION Y
TERRAIN POSITION Z
TEXT
TEXT BACKGROUND TYPE
TEXT FONT$
TEXT HEIGHT
TEXT SIZE
TEXT STYLE
TEXT WIDTH
TEXTURE BACKDROP
TEXTURE LIMB
TEXTURE OBJECT
TEXTURE SCREEN
TEXTURE TERRAIN
TEXTURESYSTEMMEMORY AVAILABLE
TEXTUREVIDEOMEMORY AVAILABLE
TIMER
TLVERTEXSYSTEMMEMORY AVAILABLE
TLVERTEXVIDEOMEMORY AVAILABLE
TNL AVAILABLE
TOTAL DVD CHAPTERS
TOTAL OBJECT FRAMES
TRANSFORM COORDS VECTOR2
TRANSFORM COORDS VECTOR3
TRANSFORM NORMALS VECTOR3
TRANSFORM VECTOR4
TRANSLATE MATRIX4
TRANSPOSE MATRIX4
TYPE
TURN CAMERA LEFT
TURN CAMERA RIGHT
TURN OBJECT LEFT
TURN OBJECT RIGHT

UEdit

UNDIM
UNTIL
UNLOCK BACKBUFFER
UPPER$
UNLOCK PIXELS
UPKEY
UPDATE MATRIX
UNGLUE OBJECT
UNLOCK VERTEXDATA



VEdit

VAL
VOLUMEMAP AVAILABLE
VERTEX SHADER EXIST
VIEW MATRIX4

WEdit

WHILE
WAIT KEY
WAIT MOUSE
WAIT
WRAPVALUE
WINDOW EXIST
WINDOW TO BACK
WINDOW TO FRONT
WRITE TO CLIPBOARD
WRITE TO REGISTRY
WRITE STRING TO REGISTRY
WINDIR$
WRITE WORD
WRITE BYTE
WRITE LONG
WRITE DIRBLOCK
WRITE FILEBLOCK
WRITE FLOAT
WRITE FILE
WRITE MEMBLOCK
WRITE STRING
WRITE BYTE TO FILE
WRITE FILEMAP VALUE
WRITE FILEMAP STRING
WRITE MEMBLOCK BYTE
WRITE MEMBLOCK DWORD
WRITE MEMBLOCK FLOAT
WRITE MEMBLOCK WORD
WBUFFER AVAILABLE
WFOG AVAILABLE
W VECTOR4
WORLD MATRIX4

XEdit

XROTATE CAMERA
XROTATE OBJECT
X VECTOR2
X VECTOR3
X VECTOR4

YEdit

YROTATE CAMERA
YROTATE OBJECT
Y VECTOR2
Y VECTOR3
Y VECTOR4

ZEdit

ZROTATE CAMERA
ZROTATE OBJECT
ZBUFFER AVAILABLE
ZFOG AVAILABLE
Z VECTOR3
Z VECTOR4

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