GHOST MATRIX ON Matrix Number
GHOST MATRIX ON Matrix Number, Mode
Parameters
Matrix Number
Integer The matrix number Mode
Integer This value is an integer number such as 1.
Returns
This command does not return a value.
Description
Ghosted matrices will appear transparent when rendered, creating effects such as a see-through surfaces. A ghosted matrix automatically switches to a higher level of priority when rendered in order to ensure objects above and below the matrix are visible. The Ghost Mode with a range of 0 to 5 specify the type of ghosting to perform. Be aware that ghosted matrices cannot be seen in a reflection created by the SET REFLECTION SHADING ON command.
Example Code
ink rgb(255,255,255),0
box 1,1,101,101
get image 1,0,0,101,101
position camera 0,300,0
autocam off
make matrix 1,1000,1000,25,25
prepare matrix texture 1,1,1,1
position matrix 1,0,0,0
randomize matrix 1,rnd(100)
update matrix 1
while inkey$()<>"x"
set cursor 0,0
print "press 1 to ghost matrix on"
if scancode()=2 then ghost matrix on 1
print "press 2 to ghost matrix off"
if scancode()=3 then ghost matrix off 1
x#=x#+mousemovey()
y#=y#+mousemovex()
rotate camera x#,y#,0
update matrix 1
endwhile
if matrix exist(1)=1 then delete matrix 1
end