- MOUSEY
- MOUSEZ
- MOVE CAMERA
- MOVE CAMERA DOWN
- MOVE CAMERA LEFT
- MOVE CAMERA RIGHT
- MOVE CAMERA UP
- MOVE OBJECT
- MOVE OBJECT DOWN
- MOVE OBJECT LEFT
- MOVE OBJECT RIGHT
- MOVE OBJECT UP
- MTX CLEAR ALL MATRIX
- MTX DELETE MATRIX
- MTX EXIST MATRIX COUNT
- MTX INITIALIZED
- MTX MAKE MATRIX
- Matrix1 Utilites - Index
- NEXT
- NEXT ARRAY INDEX
- NEXT LOOKUP
- NICE WAIT MOUSE
- NICE WAIT MOUSEMOVE
- NICE WAIT NO MOUSE
- OBJECT COLLISION
- OBJECT EXIST
- OBJECT HIT
- OBJECT INTERPOLATION
- OBJECT IN SCREEN
- OBJECT LOOPING
- OBJECT PLAYING
- OBJECT POSITION X
- OBJECT POSITION Y
- OBJECT POSITION Z
- OBJECT SCREEN X
- OBJECT SCREEN Y
- OBJECT SIZE
- OBJECT SIZE X
- OBJECT SIZE Y
- OBJECT SIZE Z
- OBJECT SPEED
- OBJECT VISIBLE
- OPEN DATAFILE TO READ
- OPEN DATA FILE
- OPEN TO READ
- OPEN TO WRITE
- PAUSE ANIMATION
- PICK OBJECT
- PICK SCREEN
- PITCH CAMERA DOWN
- PITCH CAMERA UP
- PLACE ANIMATION
- PLAY ANIMATION
- PLAY ANIMATION TO IMAGE
- PLAY OBJECT
- PLAY SPRITE
- POINT CAMERA
- POINT LIGHT
- POSITION CAMERA
- POSITION MATRIX
- POSITION MOUSE
- PREPARE MATRIX TEXTURE
- PREVIOUS ARRAY INDEX
- PREV LOOKUP
- RANDOMIZE MATRIX
- READ STRING
- REM
- REMEND
- REMSTART
- REPEAT
- RESUME ANIMATION
- RETURN
- RETURNKEY
- RIGHT$
- RIGHTKEY
- ROLL CAMERA LEFT
- ROLL CAMERA RIGHT
- ROLL OBJECT LEFT
- ROTATE CAMERA
- SAVE ARRAY
- SAVE LOOKUP TO INI
- SAVE STATIC OBJECTS
- SCALE OBJECT
- SCREEN WIDTH
- SEARCH LOOKUP
- SELECT
- SET ALPHA MAPPING ON
- SET BSP CAMERA
- SET BSP CAMERA COLLISION
- SET BSP CAMERA COLLISION RADIUS
- SET BSP OBJECT COLLISION RADIUS
- SET CAMERAS TO STEREOSCOPIC
- SET CAMERA ASPECT
- SET CAMERA CLIP
- SET CAMERA FOV
- SET CAMERA RANGE
- SET CAMERA ROTATION XYZ
- SET CAMERA ROTATION ZYX
- SET CAMERA TO FOLLOW
- SET CAMERA TO IMAGE
- SET CAMERA TO OBJECT ORIENTATION
- SET CAMERA VIEW
- SET CURSOR
- SET DISPLAY MODE
- SET EFFECT CONSTANT MATRIX
- SET GLOBAL OBJECT CREATION
- SET LOOKUP
- SET LOOKUP GET MODE
- SET MATRIX
- SET MATRIX HEIGHT
- SET MATRIX NORMAL
- SET MATRIX PRIORITY
- SET MATRIX TEXTURE
- SET MATRIX TILE
- SET MATRIX TRIM
- SET MATRIX WIREFRAME OFF
- SET MATRIX WIREFRAME ON
- SET OBJECT
- SET OBJECT AMBIENCE
- SET OBJECT COLLISION OFF
- SET OBJECT COLLISION ON
- SET OBJECT COLLISION TO BOXES
- SET OBJECT DIFFUSE
- SET OBJECT EFFECT
- SET OBJECT EMISSIVE
- SET OBJECT FILTER
- SET OBJECT FOG
- SET OBJECT FOV
- SET OBJECT FRAME
- SET OBJECT LIGHT
- SET OBJECT MASK
- SET OBJECT NORMALS
- SET OBJECT RADIUS
- SET OBJECT SPECULAR
- SET OBJECT SPECULAR POWER
- SET OBJECT TO CAMERA ORIENTATION
- SET OBJECT TRANSPARENCY
- SET OBJECT WIREFRAME
- SET POSTCAMERA CALLBACK
- SET POSTSYNC CALLBACK
- SET PRECAMERA CALLBACK
- SET PRESYNC CALLBACK
- SET STATIC OBJECTS WIREFRAME OFF
- SET STATIC OBJECTS WIREFRAME ON
- SET VERTEX SHADER MATRIX
- SHIFTKEY
- SHIFT MATRIX DOWN
- SHIFT MATRIX LEFT
- SHIFT MATRIX RIGHT
- SHIFT MATRIX UP
- SHOW MOUSE
- SHOW OBJECT
- SPACEKEY
- SPLIT COUNT
- SPLIT CSV STRING
- SPLIT STRING
- STEP
- STOP OBJECT
- SUSPEND FOR KEY
- SUSPEND FOR MOUSE
- SYNC
- SYNC ELAPSED
- SYNC MASK
- SYNC OFF
- SYNC ON
- SYNC RATE
- SYNC SLEEP
- Spark 3D - Index
- Sparky's Collision - Index
- TEXTURE OBJECT
- TURN CAMERA LEFT
- TURN CAMERA RIGHT
- TURN OBJECT LEFT
- TURN OBJECT RIGHT
- TYPE
- UNDIM
- UNGLUE OBJECT
- UNLINK ARRAY
- UNREGISTER FUNCTION PTR
- UPDATE MATRIX
- UPKEY
- WAIT KEY
- WAIT MOUSE
- WAIT MOUSEMOVE
- WAIT NO MOUSE
- WHILE
- WRAP
- XROTATE CAMERA
- XROTATE OBJECT
- YROTATE CAMERA
- YROTATE OBJECT
- Your Very First Program
- ZONE
- ZROTATE CAMERA
- ZROTATE OBJECT
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